In line with this, Obsidian has incorporated an involving storyline to keep you on your toes. Another recognizable facet is the dialogue system, which resembles Bioware’s Star Wars RPG, Knights of the Old Republic, in almost every way. Quests, character progression and battles are handled pretty much the same way as in Neverwinter Nights. Experienced Neverwinter Nights players, however, are sure to feel right at home, and might completely skip the prologue. The game kicks off with a basic tutorial that details the basics of the game. Developer Obsidian’s own campaign within Neverwinter Nights 2 doesn’t break new ground, but it’s done with much humor, intelligence, and love and respect for the wonky fantasy geekfest that is D&D. The first Neverwinter Nights was a solid D&D role-playing game, but where it really impressed was with its dynamic toolset that let players create their own campaigns. Not that the game’s inaccessible – in fact, Obsidian did a nice job of demystifying D&D for non-D&D players (a friendly 175-page manual helps), while the relatively linear plot and simple side quests keep you moving along and leveling up at a merry pace. Neverwinter Nights s is an old-fashioned RPG, where careful character management and shifting through complex dialogue trees take precedence over single-minded dungeon romps, and success is largely determined by the understanding of the 3.5 ruleset that only tabletop D&D players can fully grasp.
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